
Biomydra is an exploration, puzzle, combat game.
You are Snow, a space explorer, on a mission to bring back the core of an old planet, in order to save yours.
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Your goal will be to enter the center of the planet going through 3 different environement.
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The project was made in less then 3 month at Le Campus A.D.N by graduating student.
The estimated gameplay time is more than 1 hour.
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Steam Greenlight link : Biomydra-Steam
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![]() | ![]() MainMenu |
![]() It all started here. | ![]() Entering the planet. |
![]() It will end. |

There are 8 Levels in Biomydra, i was in charge of the Level 3, the biggest one in this game.
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I had to deal with 8 ingredients to introduce with a backtracking possibility from level one, two and six.
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I learned a lot about Level Design and Game Design during this production from how to boost my framing and do better introductions of ingredients to learning of productions pipelines and teamwork.
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It was a great team experience aswell as each Level Desginer had a Level Artist to work with. Moreover it was a production so we had to work with animators, modelers and other level designer in order to make a complete game and, doing so, learn even more about a production structure.
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(My Level is a correspondance between the "Desert", the "Cave" and the "Core" environement.)






