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Incendie:

Narrative map made for a storytelling class with desks assets, UE4. 

You will see three times the same floor with changing environements.

The player start at the end of what happened and have to figure out what it was.
 

Find out what happened here.

Tout ce qui monte doit redescendre:

A "Game Jam Weekend" made with friends, Decembre 2015.

Level Design of an Egyptian map, node programming in UE4.

See video here.

Basic Nav Mesh navigation with pathfinding. Unity 3D, C#.

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